OpenGL 4 Shading Language Cookbook provides easy-to-follow examples that first walk you through the theory and background behind each technique, and then go on to provide and explain the GLSL and OpenGL code needed to implement it. With Version 4, the language has been further refined to provide programmers with greater power and flexibility, with new stages such as tessellation and compute. ![]() ![]() It provides programmers with unprecedented flexibility for implementing effects and optimizations utilizing the power of modern GPUs. ![]() OpenGL Shading Language (GLSL) is a programming language used for customizing parts of the OpenGL graphics pipeline that were formerly fixed-function, and are executed directly on the GPU.
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